man standing beside disc golf basket holding disc with friends in background

Submit Your Match

Wolfman Woods Challenge Ladder RuleS

  1. Participants may challenge any player positioned up to 6 tag #’s  higher.

  2. Matches must be played at Wolfman Woods.

  3. Players must confirm with each other the agreed upon day and time the day before the match to avoid awkward situations like going to the course on the wrong day or the wrong time.

  4. If a player is more than 10 minutes late, the late player shall receive a score of par +4 for each hole that is missed.

  5. If a player must cancel, the player should try to cancel at least 24 hours in advance and MUST give the other player at least 4 hours notice. If canceling the day of the match, the canceling player should call the other player, not just email, and get confirmation that their message was received. If a player cancels within 4 hours, the other player shall be awarded a default win. If any course costs have been incurred due to the cancellation and the other player cannot use the course, the canceling player must pay the full cost of the course fee.

  6. There is no time limit to the matches. If players are unable to finish the match due to weather conditions, light, or course availability, players should reschedule the match. However, players may agree in advance that the winner shall be the person who has the lowest score (stroke play) , most points (match play), most skins (skins play) or highest score using the Stableford scoring method.

  7. Players may not have more than two matches scheduled at a time. If a player 2 challenges, he must complete the first challenge before playing against his second challenge. 

  8. Participants who are challenged have two weeks to accept the challenge and schedule a match unless injured or on vacation (and the challenge ladder director has been notified ahead of time of the injury or vacation). The challenger is awarded a default win if the challenged player cannot play the ladder match within the 2-week period.

  9. If a player issues a challenge to someone who already has two matches scheduled, the challenger may request to be next in line for a challenge.

  10. Two players may not challenge each other (in either direction) more than once a week, or until one of the two players has played someone else, whichever comes first.

  11. Matches played for any other purpose (e.g., singles league) cannot be counted toward the challenge ladder.

  12. Wolfman Woods may host tag matches where all in attendance can participate and possibly move up or down more than the maximum 6 spots reserved to challenges.

Scoring Rules

  1. Stroke Play: Stroke play is a form of play where a player (or players) competes against all others in the competition by comparing a total score for one or more rounds. In regular, individual stroke play, you need to hole out on every hole. Each hole score for every hole in the round is added up to calculate your final score.

  2. Match Play: Match play is a form of play where a player (or players) plays directly against an opponent (or opponents) in a head-to-head match. You win a hole by completing it in the fewest number of strokes, and you win a match when you are winning by more holes than remain to be played. You (or your opponent) may concede a stroke, a hole, or even the match to each other. If your next stroke has been conceded, you are permitted to putt out. The match can end before 18 holes have been played if a player is ahead by more points than there are holes left to play.

  3. Skins: Skins is similar to match play, where the total score does not win or lose. Each hole is worth 1 skin. If you win the first hole, you have 1 skin. Unlike match play, if you tie a hole, the hole “carries over'' making the next hole worth 2 skins. This can continue and conceivably build making the last hole worth 18 skins. The match may end before 18 holes if a player is ahead by more skins than there are skins remaining to be won. 

  4. Stableford Scoring: The stableford scoring method allows players to get points based on how well they play. In the stableford method, a player receives or loses points based on his score. A score of double bogey is the worst a player can get on a hole (it gives a player -3 points). Points taken in relation to par: +8 Albatross (3 strokes under par), +5 Eagle (2 strokes under par), +2 Birdie (1 stroke under par), 0 Par,  −1 Bogey (1 stroke over par), −3 Double bogey or worse (2 strokes or more over par)

  5. The winner must notify the ladder director of match results within 24 hours by email with the following information: (i) date of the match, (ii) who issued the challenge, and (iii) match score.

Exemption Rules

  1. Players may request leaves of absence of up to three weeks from the ladder for the purposes of injury, work, or vacation without losing their ladder position. Players must email the ladder director to request this.

  2. If a player requests a leave of absence totaling more than three weeks, the player may stay on the ladder, but will be required to reenter the ladder at the 11th, 21st, or 31st position, based on his position before taking the leave

  3. Players on leave will be noted in the ladder and will not be counted for purposes of challenging 6 spots higher.